Sam & Max The Devils Playhouse: They stole Max's brain Walkthrough
June 22, 2010 13:51 | Guides | Generic
For those players who are really really really stuck in the game, here is a little help on how to pass the adventure game
Source: www.telltalegames.com
June 22, 2010 13:51 | Guides | Generic
For those players who are really really really stuck in the game, here is a little help on how to pass the adventure game
You start off by questioning the Moleman. Select the following dialogue to get to know where Skun-Ka'Pe is. When he talks about everyone is sleeping, select Your're a liar!.
Now, go the Skun-Ka'pe's Goon to question him and get to know where is Frankie the rat. Use the following dialogue. When he talks about the rat, select What Rat!.
Now go to Frankie the Rat and question him to get the directions to the Tourist. Select What Directions? when he talks about the tourist.
Go to the Tourist and talk to him, but he will lead you to nowhere. Leave and go to the Spinning Sign on the map tp get to Skun-Ka'pe's Goon.
Interrogate Skun-Ka'pe's Goon and when he says that he hasn't seen Skun-Ka'pe say You Liar! and when he talks about a strangely-garbed man select the Tell me more!. When he shows you the toy select to Threaten him and when he talks about how Skun-Ka'pe will be welcoming him back select Noir. This will get you the Rhinoplasty toy.
Go back to Frankie the Rat and when he talks about the Tourist, Threaten him and when he start arguing about his lawyer, Threaten him again. When he talks about how the tourist deserved it, select Tell me more!. As soon as he talks about the fact that the Tourist got a nice souvenier, select Tell me more!.
Leave Frankie and head to the Tourist. When he talks about the American rats, select the Tell me More! and when he says that he's starting to think that the directions to the Muesum District are wrong, select You Liar!. This will open the location of the Museum of Mostly Natural History on your map.
Head to the Museum and go upstairs and into the door with the lights on, the Planitarium. There you will find Skun-Ka'pe and Papierwaite fighting between each other. You will get control of Max's brain from here, but there is nothing to do here, so get back to Sam and go downstairs. At the information desk which is near the Dinosaur exhibit on the right, pickup the Headset from the Guided tour Stand. Now go to the bottom of the stairs and use the Headset with Sal, the cockroach gaurd.
Go to the Old Egypt exhibit which is up the stairs on your left and use the Brain Urn near the exit to get the Pharoah's Brain. Go down the stairs near the exit and use Pharoah's Brain with Max's body. This will get Max's body out of the way so that Sal doesn't throw him away. This will get the Pharoah in Max's body with all his powers back.
Here you will need to get Papierwaite and Skun-Ka'pe to fight which each other. This can be done by two things i.e. get Skun-Ka'pe's minion near the exit to fight Sal and to burn the tapestry of Yog Soggoth.
Getting Sal beaten up by Minion:
Go near a Courtesy white phone from any room to get new numbers in the teleportation powers. Now, use Max and use the Teleportation power to get into Papierwaite's office. Use the Rhinoplasty powers of Max to get the Stamp of the map on the table. Go back in the main room of the Museum. Use the Rhinoplasty powers to turn Max into a map. Talk to the Skun-Ka'pe's minion near the exit. The minion will start shooting Max. Use the Self-Guided Tour remote and press 1 to get Sal near the Dinosaur exhibit. Then press the 4 to get Sal near the minion. Then click on 9 so that Sal will poke his eyes. This will get Papierwaite a bit angry with Skun-Ka'pe, but it's not enough.
Getting the Tapestry of Yog Suggoth burnt:
Get Max power of Rhinoplasty and use it with the Zeppelin picture on the stairs on the right side. Then transform Max into the zeppelin. When Max is hovering on Yog-Soggoth's tapestry behing the Dinosaur exhibit, use the Gun with the zeppelin.
So finally you manage to make Papierwaite and Skun-Ka'pe fight again, but at the same time having earth taken over by Sammun-Mak in Max's body!
After the cutscene, go near the DeSoto so that the mysterious voice of Doctor Norrington talks to Max. Now go in the Manhole near Stinky's on the right. When you get down the Manhole, talk to the Cultists (Moleman) and select the 'Salute'. Now you will get a Brain screw and Max's powers back. You will learn that the Moleman are the rebellion against Sammun-Mak and your mission is to get the Brain screw close to Sammun-Mak. This is a difficult journey for Max since Sam has become a devoted Sammun-Mak worshiper. You will need to get Sam close to Sammun-Mak by getting three ornaments given to you by Sammun-Mak for your deeds.
Getting the Ornament of Fealty
Grab the Desoto and go to the Gift Vault. Use Max's Rhinoplasty powers on the Newspaper box near Sal to transform Max into a Storm. Grab the Desoto and go to Straight and Narrow and talk to Grandpa Stinky asking him to kneel. This will get you the Oranment of Fealty.
Getting the The Pendant of Inquisition:
Grab the DeSoto and go to Straight and Narrow and use Max's power of Rhinoplasty on the Sign near Stinky's to transform into a card slot. Grab the DeSoto and go to the Museum (Make sure Max is in a Credit Card form before entering the Museum). Once in, Max will devastate the Corn Dog plate and Sammun-Mak will start hating Credit Cards. Grab the DeSoto and go back to Frankie the Rat. Now, to win the bet, you must switch to Max and use the Future Vision on the rats. They will say three sentences which make reference to the moves they have chosen. You must find out which one was not used when making the bet and make a bet on it. If you don't get it in the first place, try again cos it's different every time. Frankie will not have any money to bet since he doesn't have the Credit Card and he will bet The Pendant of Inquisition.
Getting the Pendant of Inquisition:
While you are near Frankie, use Max's Rhinoplasty powers with the Toaster poster on the window shop. Grab the DeSoto to go to the Museum (With Max being a brain). Tranform into a Toaster. Max will destroy the pyramid of Corn Dogs and Sammun-Mak will start hating the Toasters. This will get all the toasters destroyed. Now go near the Blue console on the right and click on the green button so that the Projector shows an image of a Toaster. Grab the DeSoto and go to the Gift Vault. Talk to Sal and tell him that you got a gift for Sammun-Mak and it's a Toaster.
Grab the DeSoto and go to the Museum. Go to the right side and near the console to go near Sammun-Mak. Go next to Sammun-Mak and give him the Brain Screw.
In the battle with Skun-Ka'pe, Select the following sentences to secure your victory. If you get it wrong, no worries you can start from the top.
Taunt
Age Taunt
Taunt
Moleman Taunt
Taunt
Getting Dumped Taunt
Now this will get Skun-Ka'pe out of the picture. Now, you will have to fight Sammun-Mak himself!
Ask for Max's assistance
Select the Salute
Enjoy the ending and see you for another thrilling episode of Sam and Max! Beyond the Alley of The Dolls... next month!
Now, go the Skun-Ka'pe's Goon to question him and get to know where is Frankie the rat. Use the following dialogue. When he talks about the rat, select What Rat!.
Now go to Frankie the Rat and question him to get the directions to the Tourist. Select What Directions? when he talks about the tourist.
Go to the Tourist and talk to him, but he will lead you to nowhere. Leave and go to the Spinning Sign on the map tp get to Skun-Ka'pe's Goon.
Interrogate Skun-Ka'pe's Goon and when he says that he hasn't seen Skun-Ka'pe say You Liar! and when he talks about a strangely-garbed man select the Tell me more!. When he shows you the toy select to Threaten him and when he talks about how Skun-Ka'pe will be welcoming him back select Noir. This will get you the Rhinoplasty toy.
Go back to Frankie the Rat and when he talks about the Tourist, Threaten him and when he start arguing about his lawyer, Threaten him again. When he talks about how the tourist deserved it, select Tell me more!. As soon as he talks about the fact that the Tourist got a nice souvenier, select Tell me more!.
Leave Frankie and head to the Tourist. When he talks about the American rats, select the Tell me More! and when he says that he's starting to think that the directions to the Muesum District are wrong, select You Liar!. This will open the location of the Museum of Mostly Natural History on your map.
Head to the Museum and go upstairs and into the door with the lights on, the Planitarium. There you will find Skun-Ka'pe and Papierwaite fighting between each other. You will get control of Max's brain from here, but there is nothing to do here, so get back to Sam and go downstairs. At the information desk which is near the Dinosaur exhibit on the right, pickup the Headset from the Guided tour Stand. Now go to the bottom of the stairs and use the Headset with Sal, the cockroach gaurd.
Go to the Old Egypt exhibit which is up the stairs on your left and use the Brain Urn near the exit to get the Pharoah's Brain. Go down the stairs near the exit and use Pharoah's Brain with Max's body. This will get Max's body out of the way so that Sal doesn't throw him away. This will get the Pharoah in Max's body with all his powers back.
Here you will need to get Papierwaite and Skun-Ka'pe to fight which each other. This can be done by two things i.e. get Skun-Ka'pe's minion near the exit to fight Sal and to burn the tapestry of Yog Soggoth.
Getting Sal beaten up by Minion:
Go near a Courtesy white phone from any room to get new numbers in the teleportation powers. Now, use Max and use the Teleportation power to get into Papierwaite's office. Use the Rhinoplasty powers of Max to get the Stamp of the map on the table. Go back in the main room of the Museum. Use the Rhinoplasty powers to turn Max into a map. Talk to the Skun-Ka'pe's minion near the exit. The minion will start shooting Max. Use the Self-Guided Tour remote and press 1 to get Sal near the Dinosaur exhibit. Then press the 4 to get Sal near the minion. Then click on 9 so that Sal will poke his eyes. This will get Papierwaite a bit angry with Skun-Ka'pe, but it's not enough.
Getting the Tapestry of Yog Suggoth burnt:
Get Max power of Rhinoplasty and use it with the Zeppelin picture on the stairs on the right side. Then transform Max into the zeppelin. When Max is hovering on Yog-Soggoth's tapestry behing the Dinosaur exhibit, use the Gun with the zeppelin.
So finally you manage to make Papierwaite and Skun-Ka'pe fight again, but at the same time having earth taken over by Sammun-Mak in Max's body!
After the cutscene, go near the DeSoto so that the mysterious voice of Doctor Norrington talks to Max. Now go in the Manhole near Stinky's on the right. When you get down the Manhole, talk to the Cultists (Moleman) and select the 'Salute'. Now you will get a Brain screw and Max's powers back. You will learn that the Moleman are the rebellion against Sammun-Mak and your mission is to get the Brain screw close to Sammun-Mak. This is a difficult journey for Max since Sam has become a devoted Sammun-Mak worshiper. You will need to get Sam close to Sammun-Mak by getting three ornaments given to you by Sammun-Mak for your deeds.
Getting the Ornament of Fealty
Grab the Desoto and go to the Gift Vault. Use Max's Rhinoplasty powers on the Newspaper box near Sal to transform Max into a Storm. Grab the Desoto and go to Straight and Narrow and talk to Grandpa Stinky asking him to kneel. This will get you the Oranment of Fealty.
Getting the The Pendant of Inquisition:
Grab the DeSoto and go to Straight and Narrow and use Max's power of Rhinoplasty on the Sign near Stinky's to transform into a card slot. Grab the DeSoto and go to the Museum (Make sure Max is in a Credit Card form before entering the Museum). Once in, Max will devastate the Corn Dog plate and Sammun-Mak will start hating Credit Cards. Grab the DeSoto and go back to Frankie the Rat. Now, to win the bet, you must switch to Max and use the Future Vision on the rats. They will say three sentences which make reference to the moves they have chosen. You must find out which one was not used when making the bet and make a bet on it. If you don't get it in the first place, try again cos it's different every time. Frankie will not have any money to bet since he doesn't have the Credit Card and he will bet The Pendant of Inquisition.
Getting the Pendant of Inquisition:
While you are near Frankie, use Max's Rhinoplasty powers with the Toaster poster on the window shop. Grab the DeSoto to go to the Museum (With Max being a brain). Tranform into a Toaster. Max will destroy the pyramid of Corn Dogs and Sammun-Mak will start hating the Toasters. This will get all the toasters destroyed. Now go near the Blue console on the right and click on the green button so that the Projector shows an image of a Toaster. Grab the DeSoto and go to the Gift Vault. Talk to Sal and tell him that you got a gift for Sammun-Mak and it's a Toaster.
Grab the DeSoto and go to the Museum. Go to the right side and near the console to go near Sammun-Mak. Go next to Sammun-Mak and give him the Brain Screw.
In the battle with Skun-Ka'pe, Select the following sentences to secure your victory. If you get it wrong, no worries you can start from the top.
Taunt
Age Taunt
Taunt
Moleman Taunt
Taunt
Getting Dumped Taunt
Now this will get Skun-Ka'pe out of the picture. Now, you will have to fight Sammun-Mak himself!
Ask for Max's assistance
Select the Salute
Enjoy the ending and see you for another thrilling episode of Sam and Max! Beyond the Alley of The Dolls... next month!