Quad Software and GarageGames announced today the availability of a new solution for exporting limitless, high-resolution terrains created in Grome Editor directly into Torque Game Engine Advanced.
A product of more than three years of development and refinements, Grome is a versatile terrain and level modeler targeted towards both professional and indie game developers. Grome Editor is capable of working with large landscapes and its procedural generation algorithms and real-time feedback make it an ideal tool to generate terrain data for Torque powered games.
We are very satisfied with our current collaboration with GarageGames and the powerful ATLAS terrain system used in Torque, said Adrian Licuriceanu, Quad Software Technical Director. We provide a direct exporter from Grome scenes to the engine, comprehensive help, examples and video tutorials. The Torque community will love working with Grome and it should bring an immediate increase in the visual quality of their scenes.
Torque Game Engine Advanced, with its ATLAS terrain rendering system, is a perfect solution for rendering large outdoor landscapes with great performance. Applications of Torque range from single to massive multiplayer games that require huge, high detail worlds.
Grome is a great tool and we’re very happy to help put it in the hands of Torque developers, said Brett Seyler, GarageGames VP of Business Development. Our community has asked for a ut reliable way to generate and edit massive terrains handled by ATLAS, and Grome is an excellent solution.