PathEngine announces release 5.14.00 of the PathEngine pathfinding and agent movement SDK, with some very significant performances improvements pretty much across the board. We’re also pleased to announce licensing to Aeonsoft Inc. and to Deck13 Interactive and to have been chosen as winner in the middleware category in the Game Developer Magazine annual Front Line awards.
SDK performance improvements include:
Around 20% speedup in pathfinding preprocess generation.
Around 15% speedup in collision preprocess generation and run-time pathfinding queries.
Even bigger speedups in pathfinding around dynamic obstacles.
Speedups and improved scaling when loading meshes without a mapping to 2D, with up to 50% speedups being seen in certain cases involving significant amounts of internal detail.
Very significant speedups in the 3D processing, with improved scaling of content processing times with respect scene complexity.
Updated SDK benchmarks have been posted on this page:
The Game Developer Front Line awards are intended to recognise the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games.
We’re very proud to have been chosen from amongst the many excellent middleware providers working in this industry to receive this prestigious award.