REVIEWS | March 9th, 2017
A Pixel Story review

It’s been a while since I have played a platform game on the PS4 and my Raspberry Pi with all my retro games was my hero, then A Pixel Story came along and rekindled my passion for the genre. A Pixel Story shows off how classic and retro platform games where, hard as hell but rewarding in the end. A little bit of history of the game and the development team from Manchester who won a Channel 4 Award with a 25,000 British Pounds in price money which help them publish this fantastic tribute to classic game.

As the title narrates, you are a pixel which was trapped into this Pong World. You start off your journey escaping the Pong World and emerging into this strange world where you will have a body rather than being just a pixel. Now you take the control of the main character inside a computer system. You must travel between these worlds which your robot guide in order to put a stop to this evil operating system. These world you travel to start from pixelated world to a modern one. The game worlds are how the graphics in games have changed throughout the years, and boy they have changed. The game has a nice way to feature the four generations of graphics in gaming. The first generation is all pixelated and bright colours while as you start progressing you will find yourself into an exciting 3D smooth graphics. It’s like a tribute to gaming which to be honest was one loved moment being myself 38 years of age and lived in the pixel era.

The game does have some mix of platforming section like challenges and quests but mostly is a platform game. The platform section of the game consist of platforms, springs, collecting of coins and spiky or fire-y obstacles to overcome to make it through the level. At first it’s like that until you meet the magical red hat which gain in time to give you teleportation capabilities. The hat will let you teleport yourself to the location where you drop it, sounds not useful but it is, especially when you need that extra pixel on a particular jump. Thou a bit hard to get the grips of the usefulness of the hat at first, it will give you that extra mile apart from being a great idea to add to the game’s mechanics and features. The game is hard by the classic retro game standard and you need precise jumping speed or push to make it to another part or to pass the puzzle. You start off easy but as soon as you progress the puzzles become more complicated and you have to be super precise to master them and move forward, ending up with exactly time your jumps to be able to move past doors or traps.

With no enemies to beat or get beaten by the game’s progression is gradual and nicely put thou some of the puzzles will put you and your patience to the limit. As said, the game can be a bit challenging which is good but if you end long enough in an area you cannot pass; it will be challenging not to turn off your console and take a break. On the other hand and thank god, the game has a very good amount of teleports and checkpoints which are quite abundant which make it easy to go back in the levels to find coins, side quests and other items. The map will come in handy to show more information and important ones so that you don’t miss that missing item.

The hardest part of the game where the challenge rooms which can be found scattered all over the levels that can be unlocked with the coins you collect along the way. Thou I am stubborn as a bull when it comes to challenges, these rooms really tested my patience. The rooms are single screen levels with a bunch of obstacles that you need to beat in one single run without dying and without stopping. Of course these are optional and really target for those person who really and I mean really like to hurt themselves trying and be persistent in a clocked movement to pass one room. If you would like to get all the achievements, then I am sorry but you would need to be good and stubborn and make sure to pas theses rooms. These rooms are optional of course but specifically targeted to people who want a really, really difficult challenge and in other to have all the game’s achievements you need to get past them; be prepared to suffer thou as these room must be executed to the exact pixel.

Apart from being a platform game, you will collect stuff and memory which can be used after the story has ended in the quests the game offers like finding someone or delivering an item. These side-quests are not boring stuff as the developers have created a nice mix of stories behind them and the characters involved which also features some nifty mini games. The game features 33 achievements which some of these are by completing levels, quests and mini games.

In Conclusion

A Pixel Story is a fun journey of the history of gaming, from one pixel on the screen to massive 3D open world games. This platform game is a fantastic game with a mix of platform and quest aspects with difficulty and playability which will keep you stuck to your actions. It was a fun adventure which with its selection of music and backdrops make it a great experience.

was reviewed by Videogamepeople.com and rated at 8 /10
"Great"
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