Scaleform Corporation, the leader in hardware-accelerated user interface (UI) and scalable vector graphics engines for games announced today that Scaleform GFx has been released as a 3rd Party Tools solution for Wii.
?Nintendo has reshaped the home entertainment and video game landscape with the launch of its heralded Wii console. We have ensured that Scaleform GFx complements Nintendo?s commitment to a fun and easy to use game experience. Using Scaleform GFx on Wii, artists will be able to rapidly create and deploy high-quality content that enhances the overall user interface experience.? said Brendan Iribe, President and CEO of Scaleform
Scaleform GFx enables game developers to move from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline. Using Scaleform GFx and proven visual tools such as Adobe Flash, rapid game UI development on Wii has never been easier.
?We made sure the Scaleform GFx architecture works well with existing game engines on Wii, as well as new ones. Moreover, Scaleform GFx delivers a range of cursor features designed to take advantage of the Wii Remote?s enormous potential. With Scaleform GFx, developers can have the best of both worlds: artist-based data-driven content and hardware-accelerated scalable graphics.?
Scaleform GFx rich media platform is built on the Scaleform VGx hardware accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics many times faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments.
To date, Scaleform GFx has been licensed for more than 100 game titles ranging from massively multiplayer online games (MMOGs), high-end retail PC / console games, and casual games.