REVIEWS | April 30th, 2014
Child of Light review

Finally it’s here, developed and published by Ubisoft… Child of Light is an elegant game which will keep you stuck with it’s simplicity, artistic level, storyline and gameplay. With it’s hand painted art alone will astonish you and with it’s compelling soundtrack will make it’s indulging story even more of great experience. It wasn’t just a game for us when we played it but in it’s kind it was an artistic journey which I personally have it’s theme stuck in my hand with that simply just piano playing in the background.

In Child of Light you play the role of a little girl called Aurora, daughter of a duke from Austria around 1895. She get an illness where it caused her to fall into a deep sleep. Upon waking up, she discovers that she is not in Austria anymore but in the mythical and fantasy world of Lemuria where the Black Queen has stolen the sun, moon and stars; and where all the dark creatures have taken the world in their hands. You are tasked with recovering the celestial bodies to ultimately be able to reunite with your father.

Gameplay doesn’t stick to a single genre where the game is both a platform and with some RPG elements, thou even the RPG elements have a mix of strategy and action to them. The platform element stick to the story line and exploration while the RPG elements are assigned to the combat system.

The platform experience is fantastic with it’s exploration and replay-ability of an area after you gain certain powers or allies like the ability to fly and a little firefly called Igniculus who will giving you a helping hand during the platform and combat areas.

The Platform is superb and have I said that it’s artistic hand-painted look was a fantastic experience? Well I haven’t said it enough as the area of Lemuria are filled with life, places to explore being hidden or not and a lot of things going around each area. Every level hold it’s unique and rare natural beauty that words alone cannot express. Maybe this is why there is no voice-over during gameplay and only in certain areas or cut-scenes. To be honest at first I thought it to be a shame not to have voice-overs during gameplay but then I realized that it’s too much of an immerse experience as it is.

As said before the game has some RPG elements which let you and your allies level up with skills upgrades, potions and other things like armor, magic and weapon.

You can craft these gems called Oculi which will help your armor, weapons and casting abilities which are collected around the world. This can increase water damage, fire damage resistance and increase MP apart from others. The gems can either be assigned to Aurora or you can assign them to any ally in your party. What do you do with the surplus of these Orculi can be shared with your friends in UPlay.

You can increase abilities strengths when reaching a new level and you get a skill point which you can upgrade your current skills or one of your parties. Parties are friends/ allies which you meet during the game and can be a great help in battles. Such skills include increasing damage, shield and new powers. During combat you can only use one member of your party at a time, but you can switch from one to another during combat to get the best of them. In your inventory you can store potions and other Stardusts which permanently increase abilities like strength, magic, health and MP. Potions can increase your health, mp and revive a fallen ally.

Combat can be simple or quite complicated depending on the number of foes you have. In a nutshell the combat system is based on the waiting time and casting time. You can use Igniculus to slow down the waiting time of an enemy so you can cast before it and strike or defend; or you can interrupt an enemy’s attack during casting time by using him to slow down the execution time by using the light from Igniculus by pressing the L2 on your gamepad on the enemy in question. I said it gets complicated by the time you have three enemies at once which you need to manage well Igniculus power, your ally and keep an eye on the speed of the enemies until they cast. It is fantastic on how Ubisoft have created this combat system and although sometimes it may seem to be complicated, once you get the hold of it, it’s a matter of timing and ability to use your skills to overthrow your enemies. Thou I would appreciated to have some sort of health level of the enemy to manage better my attacks.

Igniculus can be used both in the platform gameplay while in combat. In the platforming, he can illuminate your path, open chests and pickup points as well as distract foes so you can flee from a combat. You can use him to distract foes to open a combat scene with surprise attack which is basically to distract the foes and enter combat from behind its back. This will give you an attack advantage while in combat. To enter in combat with a foe, you simply walk straight to it.  During combat to either slow down the enemy until it reaches the casting area or you can use him to heal yourself or a party member.

You can play two-player mode where one plays the child and the other plays as Igniculus the firefly companion. You can move Igniculus with either the right analog stick or with the touch pad on the gamepad.

In Conclusion

Child of Light is fantastic and with it’s artistic and organic touch while having a calm gameplay, makes the game very relaxing game to play and enjoy. The story and the graphics really make a scene by giving that sense of tranquility and that hand-painted style of drawing is fantastic to set the mood with practically every player of any age. All through an engaging and artistic experience which should not be missed by anyone.


Child of Light was reviewed by and rated at 10 /10
4 New Versions of L.A. NOIRE coming this November