Following the successful launch of the GC ART exhibition area last year, GC 2007 (Games Convention) repeats its display of computer and console art once again. The exhibitions public_play, Telespiele 1972-2007, Machinima and Digital Beauty ? 3D Character Design will be on view in Hall 5 from 23 to 26 August, providing visitors with a look at different aspects of digital games. Numerous workshops offer interested visitors the opportunity to try their own hands at creating minor artwork.
In conjunction with the Computerspiele Museum Berlin, GC ART presents the exhibition public_play?. Spread over 500 square metres, exhibits from international artists are displayed on the theme of digital play and public spaces. The backdrop to this is various sights from around Leipzig, recreated with the aid of large-format projections and sound stages.
This 21st century playground will include works by the Leipzig artists Matthias Henning and Andr? Greif. In their work Gamblers? four computers play ludo against one another ? a sociable gathering in which computers take the roles of the players. A further highlight of the exhibition is skipping over digitally-stretched ropes. The digital and the real combine in Pong, the first computer game from 1972. The Atari classic is set up in a manner that enables it to be played directly on a dress.
In the exhibition ?Telespiele 1972-2007? the GC takes its visitors on a tour of the past. The 35-year history of digital games is attractively presented on a space of 200 square metres. Content ranges from the first Pong machine to the mass phenomenon that was the Commodore 64 and on to the current next generation consoles. However, it is not only hardware that is on show. Games, games magazines, manuals and numerous rarities never before seen in Europe are also on display here.
One section of the exhibition is dedicated to the computer history of the GDR. Items on display include the curious Z1013 computer construction kit, the popular KC series, the PC 1715 office computer, the educational computer A5105 personally promoted by Margot Honecker, Minister for National Education in the German Democratic Republic from 1963 until 1989, and the BBS 01, East Germany’s sole games console.
The collection was established by journalist and author Ren? Meyer, who is presenting the exhibits to a wider audience for the first time with the support of the Leipziger Messe.
The influence exerted by computer games on film production can be viewed by GC visitors on the Machinima stand. Together with the project group Animation in new media? (www.animationsprojekt.de) the Leipziger Messe demonstrates that computer games are not solely dedicated to entertainment. As a tool for creative work, they offer the opportunity to develop new forms of expression in art.
Daily film shows at the Machinima Gallery offer an ideal opportunity to pass the time. Entertaining, artistically-sophisticated and critical Machinima films are shown, under the motto New Trends in Machinima?. They offer an insight into the wide range of themes, genres and production approaches of the Machinima scene, as well as clarifying the current trends.
Those wishing to learn more about Machinima or that possibly have the urge to make films of their own can obtain useful information from the Public Forum. Well-known Machinima producers and experts offer their opinions on themes such as What is Machinima??, Creative Gaming? and Machinima production with MovieSandbox. In addition to practical help for beginners and those more advanced in the world of digital film making, they also provide a cultural classification for the Machinima phenomenon.
The third component of the exhibition this year is provided by the Machinima Laboratory. Here GC visitors can try the different types of Machinima film making out for themselves, as well as garnering tips from the experts.
The artificial word Machinima is composed from machine?, cinema? and animation? and refers to films created with the aid of games engines. The first Machinima were enabled with the aid of the programme LMPC (Little Movie Processing Centre) by the Leipzig physicist and programmer Uwe Girlich, who analysed the structure of the game engine Quake in 1996. LMPC allows users to create or alter film-like scenarios.
Digital Beauty ? 3D Character Design
What creative minds can create with computers and specialised software is scarcely different to reality. The exhibition Digital Beauty ? 3D Character Design? displays 20 images created on the PC and poses the question to visitors: virtual or real?
Workshops are held each day of the GC for all those curious as to how it works, or who wish to try their hand at 3D character design. At the workshops Ronny Jesse, winner of the award Animago 2006? in the category Digital Beauties?, explains how an own character is created in small stages. Participants are accompanied through the various stages on the PC.