NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced that the Austin, Texas, division of BioWare Corp. is integrating morpheme into its pipeline and will be using it to develop assets for several undisclosed next generation game titles. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
?morpheme is a key component in our goal to develop a deep and complex animation pipeline,? said Gordon Walton, Co-Studio Director at BioWare Austin. ?We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks.?
?Some of morpheme?s features that have been useful in our development thus far are the innovative viewport, which provides the development team with immediate feedback on realism and accuracy of animation blending,? continued Walton. ?We?re also pleased with morpheme?s drag and drop interface; it is great for quickly setting up trees and connecting state machines. We also anticipate morpheme?s animation building state machines to be beneficial to our project in the long run.?
?BioWare has a reputation for building amazing games,? said Torsten Reil, CEO of NaturalMotion. ?We are very pleased they have chosen morpheme as their run-time animation solution, and look forward to seeing the interactive experiences they produce with the technology.?