ARTICLES | July 14th, 2007
Global Warning Can Be Fun?

Independent game and software developer, Midori, has announced the release of a new environmental game called, Global Warning, made for Mac OS X and Windows. Global Warning is Midori’s second environmental game following Recycle, a game for toddlers teaching the important basics of sorting trash. The new release, Global Warning, was created with the Phelios game engine, PTK.

As the effects of global warming become more and more apparent, people worldwide begin to react and take action. This includes not only environmental activists and organizations, but also the mainstream public and even various sectors of business. The casual game industry is one of the newer, unexpected areas to get involved, including very small independent game developers like Midori.

With the game, Global Warning, Midori hopes to spread the awareness of global warming and the ill effects man-made pollution and industrialization have caused, to incite the earth to rebel in such negative and devastating ways. The game offers every day advice and tips about how players can act in real life to live a more sustainable, green existence. It also offers many money saving tips.

Global Warning emerged for the Franco-American, husband-wife team of Midori as a result of the very same scenario players find in the game: A dump company sets up an immense landfill very near the game protagonist’s home. The player’s mission is to stop the dump company, and save the planet choosing strategic, earth-friendly behavior cards. Each round, the player makes choices in his/her life by selecting action cards. The results of these actions are seen a round later, sometimes several rounds later.

These actions will have a direct impact on his/her finances, morale and health, which, in turn, can affect whether they will survive the game. It will also have an impact on their knowledge of various environmental subjects: waste, chemicals, energy, CO2 emissions, self-sufficiency, and water. There are also accident cards, which are random events that take place at any given time, just like they occur in every day life. For example, the player will get a card that indicates that they broke a leg and will therefore not be able to work for a while. This event lowers the player’s finances. Players cannot discard these accident cards and must continue the game.

They player will begin to realize that winning is extremely difficult, if not impossible. His or her situation is very dependent on the random circumstances life has to offer, whether it’s a car accident or if finances dictate a non-ideal choice in environmental products. Oftentimes, the player will have very few wise choices available, which Midori says, reflects the real world. It’s hard and we want people to realize the harsh realities of life, no matter how devastating and frustrating. But this has a purpose, which is to inspire the player to change things for the better in real life. If players achieve a score of 100 in their overall knowledge category they win the game. They have 104 rounds to play and to try to save the world, but this isn’t easy.

The real-life situation of the imminent dump was an eye opener for Midori and since the beginning of their battle, they’ve been busy with environmental activism and are more conscientious of their actions as they relate to the earth. The making of the game was an extremely enriching experience for Midori, and they hope their game will have the same effect on others.

For further details and to download a free demo version of Global Warning, visit the Midori website at the following address:

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