ARTICLES | April 8th, 2008
Vicious Engine Supports Xbox LIVE Arcade With Elements Of Destruction

Vicious Engine, a leading middleware solution developed by Vicious Cycle Software, has been selected by Frozen Codebase, a talented game studio composed of industry veterans responsible for Quake IV, Homeworld and Anarchy Online, to power their upcoming Xbox LIVE Arcade title Elements of Destruction. An engaging, frenetic game where players use the spectacularly destructive powers of nature to raze and blaze as they desire, Elements of Destruction also proves once again the Vicious Engine’s utility in quickly empowering game development teams to realize their interactive entertainment visions.

Our experience with the Vicious Engine allowed us to bring Elements of Destruction to our audience far faster than we had thought possible, said Ben Geisler, programmer and co-producer at Frozen Codebase. Using the same middleware for an Xbox LIVE Arcade title as one might use for a full retail release helped our team adapt to the process quickly and easily.

We’ve worked closely with the team at Frozen Codebase to make sure that the Vicious Engine is optimized for Xbox LIVE Arcade, said Eric Peterson, president and CEO of Vicious Cycle Software. Elements of Destruction truly illustrates the versatility of the Vicious Engine and its capabilities.

Elements of Destruction represents the latest entry in a growing list of diverse, genre-crossing titles that have been created using the Vicious Engine. The adaptable, easy-to-learn middleware has been used to design games of every style, including adventure/platformer games like Dead Head Fred and the best-selling Flushed Away, deeply addictive casual fare like Puzzle Quest: Challenge of the WarlordsTM for PSP (PlayStation Portable), and even instructional/educational titles like Discover Babylon and INNOV8.

Vicious Cycle Software recently announced a new version of the company’s proven game engine, Ve2. Ve2 offers a suite of new and improved features on Xbox 360 video game and entertainment system from Microsoft and Playstion 3 computer entertainment system, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for current platforms.

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